We develop VR games which have been defined as “a realistic and immersive simulation of a three-dimensional environment,” using interactive software. These games are experienced or controlled by movement of the body” or as an “immersive, interactive experience generated by a computer.”
We drastically transform a real-world environment by augmenting it with sensory inputs such as sound, video and graphics. We create a landscape that engages, entertains and informs.
The single most recognized element of VR is the head-mounted display (HMD). In VR, the user’s eyes are located within the simulated environment, unlike Augmented Reality in which computer uses sensors and algorithms to determine the position and orientation of the camera. Therefore when the user turns the head the graphics react too, creating a convincing and interactive world for the user.